LifeMode Interactive LifeStudio:Head 2.7 Pro Max

The full professional package that allows importing and animating your own models which are not based on the default templates for TV graphics, animation movies, adverts, web graphics, games, etc. Even talking animal or any other objects can be pre-produced in 3ds Max and animated in LIFESTUDIO:HEAD. The package includes LS:HEAD Editor, Import-Export plug-in and Muscle Setup plug-in for 3ds Max. The full integration with the latest versions of 3ds Max is provided. Features Enhanced lip-synch Quality of lip-synch can be enhanced by using text files in addition to a speech record in a sound file. The phoneme editor also allows generating phonemes from any entered English text files. The new phoneme editor interface makes editing much faster and easier. Movie as a reference. Movie films can now be used as a reference for animating. Comparing character animation with the record of an actor face motion on a frame by frame basis makes animation more accurate and reduces time greatly. Realistic textures just from photos. Realistic texturing becomes easier with a new feature of baking a face texture from several photos. Photos can now be used both for head modeling and for creating face texture. Full featured Undo/Redo Full featured Undo/Redo has been implemented so that artists need not make snapshots manually. More than a hundred history levels are available. Recovery from a system crash is also supported. With LIFESTUDIO:HEAD Pro an artist can model a highly realistic human or non-human head, and then animate it, using the existing libraries of facial expressions and automated lip-synch. Any model produced in the program is ready to speak and perform. More than that, all library animations, and most of those you’d create yourself, are model-independent. This means, if you transfer the source muscles to your own model and import it to LIFESTUDIO:HEAD, you’ll be able to use automated lip-synch as well as any animation sequences created for other characters. The package comprises all the features and components of the Artist package, and also the Muscles Setup plug-in for 3ds Max . Using this plug-in for 3ds Max you can pre-produce a unique model and import it to LIFESTUDIO:HEAD, or enhance a model created in LS:HEAD with new components such as hair meshes, hats, glasses and shoulders.You can animate details just by adding a few muscles to the default prototype (for example animate hair, collar etc.). The models and animations created in LIFESTUDIO:HEAD Pro can be exported to 3ds Max projects. The key frames can be saved as meshes in OBJ format or saved as images and rendered as AVI movies with backgrounds. Uses Use any head created in 3ds Max or adjust a model created from a prototype in Editor. Embed animation controls in 3ds Max Setup plug-in. Export the head as GDP file to allow facial animation. Animate the head (including lip-synch) within Editor. Export head file (GDP), and attach it to body in 3ds Max with the help of Import/Export plug-in. Play any facial animation created in Editor (files MMS and MMA) along with the skeleton animation. No OBJ file is needed to import animation from Editor. Render the scene in 3ds Max.
Manufacturer: LifeMode Interactive


Rs94884 (INR)
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