LifeMode Interactive LifeStudio:Head 2.7 Artist Max
Description
This package provides the tools to create and animate realistic human characters based on standard templates for TV graphics, animation movies, adverts, web graphic and games. The package includes LS:HEAD Editor and Import-Export plug-in for 3ds Max. The models created in LS:HEAD can be exported to 3ds Max for integrating with character bodies and rendering the resulting scene. The full integration with the latest versions of 3ds Max is provided.
Features
Enhanced lip-synch Quality of lip-synch can be enhanced by using text files in addition to a speech record in a sound file. The phoneme editor also allows generating phonemes from any entered English text files. The new phoneme editor interface makes editing much faster and easier.
Movie as a reference. Movie films can now be used as a reference for animating. Comparing character animation with the record of an actor face motion on a frame by frame basis makes animation more accurate and reduces time greatly.
Realistic textures just from photos. Realistic texturing becomes easier with a new feature of baking a face texture from several photos. Photos can now be used both for head modeling and for creating face texture.
Full featured Undo/Redo
Full featured Undo/Redo has been implemented so that artists need not make snapshots manually. More than a hundred history levels are available. Recovery from a system crash is also supported.
The head models and animations created in LIFESTUDIO:HEAD Editor can be imported into 3ds max or Maya projects for attaching head mesh to character body mesh and linking head bone to skeleton for animation and rendering. Import-Export plug-in is used for this purpose. Import-Export plug-in supports latest versions of 3ds Max. LIFESTUDIO:HEAD Artist does not allow importing your own model. You can do that with LIFESTUDIO:HEAD Pro.
Uses
Create a head from prototype using head feature sliders for making head shape and constructing a texture within Editor. You also may use any of about sixty ready-made heads from the sample folder as a starting point and adjust form and texture.
Tweak texture in any 2D editor if needed.
Animate the head (including lip-synch) within Editor.
Export head file (GDP), and attach it to body in 3ds Max with the help of Import/Export plug-in.
Play any facial animation created in Editor (files MMS and MMA) along with the skeleton animation. No OBJ file is needed to import animation from Editor.