Jawset Turbulence.2D

Physical simulation allows to create complex natural phenomena automatically, investing CPU time instead of artist time. Fluid simulation in particular produces some of the most complex results in computer graphics with very little manual input. By passing some of the control you have over every pixel to the simulation, you get very organic shapes and motions that add a new depth to your work. Some of the results are so complex, you can watch them over and over again and discover new details each time. TURBULENCE.2D puts a state-of-the-art fluid simulator into your toolbox that provides many ways of using it's organic complexity in your work. Density (smoke or paint), fuel, temperature, color and texture coordinates can be injected into the fluid and visualized in 7 different render modes while flowing. Force or velocity, extraction and contraction, static or moving solid obstacles can affect the flow and allow for endless variantions. Animated textures can be rendered distorted, color-mixed or refracted by the fluid. Velocity or force can be added to the flow to create wind and other streams. It can also be extracted from the flow for use in separate effects like motion blur. Various alpha modes let you create unseen masking effects. In TURBULENCE.2D, obstacles are solid objects that do not flow. They affect the fluid but the fluid does not affect them. You can use arbitrary shapes as solids - buckets, paddles, walls, ramps or text. The image below shows and example of text as a solid object, that forces green vapor to flow around it.
Manufacturer: Jawset


Rs6872 (INR)
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